1/5/2024 0 Comments Autodesk maya tutComposition, Silhouette, Modeling, Surfacing, Lighting, Design etc. Objectives Show off complete understanding of artistic and technical fundamentals. Objectives: Strengthen general design skills, improve modeling sophistication, detailing, and efficiency.ĭetails: Project TBD. Mad Max -eqsue, re-purposing of objects, cyborg, home-made, inanimate object come to life, etc. Introduce high to low poly workflow re-topology, texture baking.ĭeliverables: One beauty image, one close-up, and "model breakdowns", wireframe/ao images, uv/texture examples OR Sketchfab Upload.ĭetails: Design and create an asset, or small number of assets, using individual elements or materials from unrelated objects. Objectives: Explore character creation, sculpting and texturing tools. Will also accept delivery via Sketchfab.ĭetails: Sculpt, retopologize, UV and texture a character bust using zbrush/ maya/ substance workflow. hdr,)ĭeliverables: One beauty images, one close-up, and "model breakdowns", wireframe/ao images, uv/texture examples. Masking, channel management, "atlases", brush and brush preset creation, creating 'tiling' textures. Understanding texture types (diffuse/ albedo, bump/height/normal/displacement, opacity/ translucency, greyscale maps (metalness, roughness, specular). Objectives: Basic Modelling/ Surfacing practice. Vase/ Flowers/ Environment asset(s)/ additional prop(s). Think organic and hard surface objects with multiple surface types (metallic, non metallic). One plant, one man-made object, plus one asset of your choosing. Project #1 Still Life (3 Weeks)ĭeliverables: One beauty images, one close-up, and "model breakdowns", wireframe/ao images, uv/texture examples.ĭetails: Completed minimum 3 models. Each project is weighted by, Final image(s), requirements met, quality, delivery date, critique participation. to match the guidance in front view, and to maximize the surface we need to see in perspective as well Character Head. mostly use front viewport and switch back to perspective view, and back again as need it. Project files as required delivered through Google Drive repository. VidTuts here > Character Head w Guide 180209v01 this time sculpt in Maya and only in Maya actually this time use image guidance when modeling, use Image Plane in camera attribute editor. Image submission can be hosted anywhere (suggest Artstation, Sketchfab, Drive, or Discord), with links posted to Discord for critique and discussion. Wacom Intuos Tablet (Can be rented from CCS) Zoom Class Recordings (Winter2021) Reference ResourcesĪutodesk Maya, Pixologic Zbrush, Substance Painter.
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